Forza Motorsport Tuning Guide
Part 1 - Forza Tuning Basics
Understanding Car Types and Body Types
When it comes to tuning in Forza the most important aspect you need to understand is the concept of car types and body types.
Car types provide a general classification of all cars in Forza and group several body types. Each car type needs a distinctive way to be setup in terms of tuning.
Generally Forza distinguishes between race, road, rally and off-road cars.
The following race car types exist in Forza Motorsport:
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Race Cars (GT race cars, touring cars, NASACAR, V8 Supercars, Formula-E, Formula Mazda, Formula Ford)
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Prototype Race Cars (LMP cars)
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GP Race Cars (F1, IndyCar, classic GP cars)
The following road car types exist in Forza Motorsport:
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Street Cars (sedans, wagons, muscle cars, compact cars)
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Sports Cars (sports cars, GT sports cars)
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High Performance Cars (super cars, hyper cars)
The following rally car types exist in Forza Motorsport:
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Rally Sports Cars
The following off-road car types exist in Forza Motorsport:
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Off-road Cars (jeeps, buggies)
Now what is a body type? A body type defines the basic characteristics of a car such as suspension geometry and chassis and suspension stiffness. Forza does not simulate cars on an individual car level but on body type level. That means all cars that share the same body type are running on the same virtual representation of the car.
An example would be a classic American muscle car that features a very conservative suspension geometry combined with a soft chassis and suspension setup that gives you that unique "boat like" handling on roads.
In contrast modern F1 race cars features a unique open-wheel suspension geometry along with a much stiffer chassis and suspension characteristics that is suitable for high-speed racing on ultra-flat race tracks.
Body types are similar to the concept of divisions that group similar cars to achieve more close racing but they are not identical. Sometimes divisions contain cars of different body types or cars of a certain body type are spread across several divisions. Think of divisions more of an organizational grouping of cars whereas body types define the physical (or simulated) taxonomy of all cars in Forza.
To further diversify body types with regard to the period of time a car has been built Forza uses an era system:
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Modern: cars built 1995/96 or later
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Early Modern: cars built 1981-1994/95
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Vintage: cars built 1960-1980
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Early Vintage: cars built 1940-1959
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Pre-War: cars built before 1940
That means the full qualified body type of a 1979 Chevrolet Camaro is a "Vintage Muscle Car" whereas a 1987 Pontiac Firebird TransAm is an "Early Modern Muscle Car".
Now how do car types and body types affect tuning? Generally speaking older cars require a stiffer chassis and suspension tuning and a more conservative alignment and differential tuning than modern cars and race cars require softer chassis and suspension tuning and a more aggressive alignment and differential tuning than production cars.
GP race cars and prototype race cars however don't follow this pattern because they are exposed to extreme forces while cornering so they need very stiff chassis and damping setup to handle those forces.
The following table gives an overview how car type and era affect the different tuning areas:
Car Type Alignment ARBs Springs2 Dampers Brakes Diff
Camber / Caster Distr. / Stiffness Front / Rear Rebound / Bump Front Distr. / Pressure Accel / Decel
Utility Car Low / High High / High High / Low Low / High High / Low Low / High
Street Car | ^ | | ^ | | ^ ^ | | ^
Sports Car | | | | | | | | | | | |
High Performance Car | | | | | | | | | | | |
Race Car | | | | | | | | | | | |
Race Truck | | | | | | | | | | v |
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Prototype Race Car | High | High High High1 | | High Low
GP Race Car Low1 High | High High High High | Low High
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Off-road Car | | | | | | | | | | Low
Off-road Sports Car V | v v | v v | | v Low
Off-road Truck High / Low Low / Low Low / High High / Low Low / High Low
1 only rear
2 In relation to car weight
Era Alignment ARBs Springs Dampers Brakes Diff
Camber / Caster Distr. / Stiffness Front / Rear Rebound / Bump Front Distr. / Pressure Accel / Decel
Modern Higher1 / Lower Lower / Lower Lower / Higher2 Higher / Lower Higher / Lower Higher / Lower
Early Modern ^ | | | | ^ ^ | ^ | ^ |
Vintage | | | | | | | | | | | |
Early Vintage | V V V v | | v | V | V
Pre-War Lower / Higher Higher / Higher Higher / Lower Lower / Higher Lower / Higher Lower / Higher
1 Higher = More Camber
2 In relation to car weight
Mind you these principles only give general guidance and cannot directly be translated to specific values.
For a complete list of cars along with their respective car and body types please refer to Appendix A - Car List.
Understanding Closed Wheel vs. Open Wheel Design
Another important distinction of cars when it comes to tuning is whether they have a closed or open wheel design. Many car types exist in both closed and open wheel designs while some only exist in open wheel design (e.g. GP race cars,) and others only in closed wheel design (e.g. prototype race cars).
Open wheel cars have the wheels outside the car's main body and allow for more precise placement of the front wheels on the race course as the tires are clearly visible to the driver. As a consequence open wheel cars have a wider wheel base with the wheels more or less on the same level as the main body. Closed wheel cars on the other hand have a narrower wheel base and their wheels below the body or inside fenders.
Open wheel cars requires specific tuning techniques to combat inherent understeer due to the car design. Compared to closed wheel cars open wheel cars require are more open diff and lower rear camber.
Car Design Alignment Diff
Rear Camber Accel / Decel
Closed Wheel -------------------------------------------------
| |
v v
Open Wheel Lower Lower
So these are the basic Forza tuning principles. With the basics being laid out we are now ready to dive into general tuning.